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Feature #422

Level Editor must allow configuratin of enemies with the Patrol behavior

Added by Administrator Administrator 3 months ago. Updated about 1 month ago.

Status:
Closed
Priority:
Normal
Assignee:
Start date:
04/23/2026
Due date:
% Done:

0%

Estimated time:

Description

Once the data structure has been defined #420 and the patrol points on a level can be set #421 we must be able to configure enemies that have the Patrol behavior. We need to set what point in the cycle is their first patrol goal. (We probably also want to be able to set which patrol cycle they use).

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