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- Registered on: 04/07/2020
- Last connection: 10/10/2025
Issues
| open | closed | Total | |
|---|---|---|---|
| Assigned issues | 0 | 0 | 0 |
| Reported issues | 26 | 227 | 253 |
Activity
12/10/2025
- 06:41 PM Secrets of Toanium Support #407 (Closed): Map editor needs to be refactored to use wall helpers
- Pushed with 0.31.0
12/05/2025
- 09:12 PM Secrets of Toanium Feature #411 (New): Implement Kiting behavior
- We have some options here as to how to handle a situation where the combatant starts its turn out of range.
I thin...
11/18/2025
- 05:54 PM Secrets of Toanium Bug #255 (Feedback): Wall editing seems slow and unresponsive, making it difficult to place walls correctly.
- Well, we redid walls extensively, and that maybe helped, so we will put this on observe.
- 05:54 PM Secrets of Toanium Support #319 (Closed): Refactor Combatant Resolution to allow for easier integration of AI resolution
- We now have AI behaviors, so I guess this was accomplished.
- 05:53 PM Secrets of Toanium Bug #342 (Closed): One should be able to switch from "Move" to "Act" and vice versa
- Cleaning up old tickets that were fixed but not closed.
- 05:52 PM Secrets of Toanium Support #182 (Closed): Players should only be able to play their own characters
- Perhaps fixed long ago, but verified for 0.30.0
- 05:51 PM Secrets of Toanium Support #399 (Closed): Enemies should choose actions first
- Pushed with 0.30.0
- 05:50 PM Secrets of Toanium Support #402 (Closed): Map Editor copies tiles using "tile.create"
- Pushed with 0.30.0
- 05:50 PM Secrets of Toanium Bug #404 (Closed): AdvanceAndMelee appears to have omitted the "melee" step
- Pushed with 0.30.0
- 05:49 PM Secrets of Toanium Support #409 (Closed): Is loadMapFeatures obsolete
- Pushed with 0.30.0
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