Feature #422
Level Editor must allow configuratin of enemies with the Patrol behavior
Start date:
04/23/2026
Due date:
% Done:
0%
Estimated time:
Description
Once the data structure has been defined #420 and the patrol points on a level can be set #421 we must be able to configure enemies that have the Patrol behavior. We need to set what point in the cycle is their first patrol goal. (We probably also want to be able to set which patrol cycle they use).
Updated by Frank Fernandez about 1 month ago
- Status changed from New to Resolved
- Assignee changed from Frank Fernandez to Jay Gischer
Good to go on dev. Added layout functionality to level editor in order to enable the creation of routes and the addition of points along each route in addition to assigning specific routes to enemy placements.
Updated by Administrator Administrator about 1 month ago
- Status changed from Resolved to Closed
This was pushed with 0.33.0