Feature #245
Implement secondary attack and/or afterAttack
Start date:
11/10/2022
Due date:
% Done:
0%
Estimated time:
Description
Some items will add a second attack that takes place after their owning character makes an attack.
This needs to be implemented. It could be done as a "secondary attack", and/or we could add an "afterAttack" trigger, that also calls back out of the isolate and could be used for a variety of things, including a secondary attack.
I prefer the former, but we need to evaluate carefully whether we need an "afterAttack".
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